I don't intend to offend anyone. I'm just being a woman over it

Posted 4 years ago in Gaming. 331 Views

I don't intend to offend anyone. I'm just being a woman over it

I don't intend to offend anyone. I'm just being a woman over it

PVP has been reduced to a OSRS Gold of insults about x, followed by an excuse to justify x. Because I don't have enough time to have the ability to play a chaotic weapon or have 160M to purchase turmoil, it can be difficult to find PVM teams that aren't LS masses.

I don't intend to offend anyone. I'm just being a woman over it. I'm sure that in the last three or four years, players have taken the game seriously. I dont hold anyone responsible for my playing time, and Ive met some really cool 09ers.

It's a bit odd that bossing at my current level is able buy multiple levels that cost more than 100 million. It's crazy that maging DKs using firebolt was normal. Most people my level have been playing for about a quarter of the time I have, and they're.. truly.. in to runescape. I'm not a fan of being the random freeplayer that people see and comment on, "wow 99 mage you are an a**." However, I'm feeling like things are getting way too serious. I would like people to understand my viewpoint.

Recently, I was thinking about the minigames that are currently in the wilderness, and are scheduled to be relocated to the "Gamer's Grotto north of Falador." However, I find the overall concept to be a disaster. They will just be put in some random location, rather than ensuring minigames are moved to appropriate locations based on their background.

In any case I took an examination of the minigames that were played in the wild such as Clan Wars. Most of them appear to be extremely "wild-centred" that means they aren't logical if left alone.

The Mage Arena is dangerous because it is far north. You run the risk of being attacked along your path. Additionally, you do not have the same equipment to fight in case you are attacked. The idea of stealing creation is a way to demonstrate that wilderness protection can work. The camp is dedicated to the worship and reincarnation spirits of the dead who haunt the godwars battlefields. The Guthix fist is an ancient battle location that is guarded by druids every day. A lot of warriors visit to fight every day to increase their power.

Activities 2 and 3 will remain, but I also know that Clan Wars doesn't necessarily need to be a wilderness-based game. The ability to fight against one another to train could be easily transferred to Al Kharid's famed duel arena. You can have the mages create some interdimensional connections with the same magic that created the POHs. (Yes, there is an explanation for this:). That will work well.

It is possible that the revenants that are currently in a strange cave and are taking creation, can be relocated. I think the central area of the mystic's retreat is the best.

Fist of Guthix is a strange creature. It is located in low-level wilderness and there is no need to carry anything. Teleporting is an option for players, and it is a good thing, because you run the risk of being killed, but you don't lose anything. What's wrong with this? Personally, I would be content.

I'm thinking whether Sir Amik Varze really is a knight. The White Knights (By Guthix they are better known as the Kinshra) is an organization that is both military and political. However, in feudal societies (yes, RuneScape does not pay any attention to how countries were run, or the size of land... places are too small...) a knight is at the bottom while the king is the top and only gets beaten by an Emperor.

Amik is a peer if he is the ruler of the King's horse. That would also make Burthorpe to a princely state. (I imagine that the principality is huge and that the town is only the capital).

As for the Kinshra: they were expelled from Falador and on mountains (I'm pretending a mountain range separates Asgarnia and Misthalin from Wilderness... seems odd to have one mountain all by it's own), so I'm guessing Daquarius is the chief and the marquess of Kinshra.

This is logical since is a Lord. So again, why is Sir Amik merely a knight compared to Daquarius, the Lord? What do you think? Is it possible for a knight to lead an entire kingdom? Oh and sorry for a few things that aren't related I just copy and pasted this directly off of a article I wrote on the RSOF.

The grave situation makes absolutely the most sense to me. for those who aren't aware this, it's the argument that gravestones won't be blessed as people will steal your loot. I'm not sure what's wrong with that, despite the fact that it was pre-2007 exactly the same however there was no 6-minute grace period for picking up your items.

One argument that has been put forward is that the arrival of new bosses does not necessarily mean graves. Really? Tormented Demons is a new boss, came out in the year 2008. As far as I know, even though my friend and I have a mutual blessing (he blesses me, but he has yet died) I'm able to make the trip back in 3 minutes. This means that no matter the state of your grave, you can still come back.

The Corpreal Beast on contrary, was specifically designed to avoid using the mechanics of a cemetery. I'm certain Jagex saw it and was ashamed at the care bear bosses that designed gravestones to minimize any risk. If you don't have enough time to get to your stuff in 2 minutes, why would you want to?

Finally Nex. I'm yet to fight her. It is possible to claim that Nex could have included these mechanics because most people believe that Jagex was working on the update for a long period of time. Although a blessing may be able to bring you back to the grave, it is my belief that this would be a an integral part of the Nex's design.

All other bosses were created to be played without gravestones. A grave with bless allows you to reclaim things from Bandos KBD Chaos Ele, Mole, Mole, Zammy, and Chaos Ele. DKs, Arma, and Sara are available in a grave with blessing.

Also, graves greatly minimize the risk of RS. We know that someone will not bless your grave so that they have the chance to spit on your fury, that is sort of the purpose. It's not that they are a penis. This is how the RS Death Penalty works. Graves have distorted this.

The blessing was not meant to replace the idea of friends taking items and giving them back it was it was a way to allow friends to help you out in the event of your passing. The solution is simple, there are three choices. Risk only what you can afford, we hope to see a reduction in maxed out gear players in the workplace because there is the possibility that they may lose it.

Bossing with friends is a good thing - this was the way people used to spend their time before they went to graves. You can be as bossy as you want, but remember that if you fail to bless, you only have the blame. I hope this is completely explained.

The PKing group in RuneScape used to be an acceptable group of players back when the old wilderness existed. First, we asked "dm?" Prior to attacking someone We asked "dm?" before we fought or fought anyone. We wanted to make sure they were available and have a fun, clean, fair fight.

Some people actually dm'ed. There are a lot of instances where I've asked RuneScape players "dm?" I'll ask someone "dm" to get a reply of "sure" or "yes" and they'll go to the bank in just a few minutes.

We also put our top accounts against one another, and our main accounts. The statistics were balanced, making it more enjoyable. Now we have pures that are completely unbalanced. This makes PKing less fun.

Is it me or Buy RuneScape 2007 Gold the PKing community lost its integrity in recent several years? This is just a handful off the top of my head, but I'm sure there are more. Do you think that integrity will be restored when the old wilderness comes back? Or are you just a fan of RuneScape's playground to get annoyed?

Tags: OSRS Gold,