If this is true it's probably just one of those mods forgot runescape 2007 gold to turn off debug stuff, but I would really like to see more supervisors say things when you struggle them.Which inevitably occurs when Cerb's at 5 hp and you simply wanna get that last hit in the ghosts do not strike you, but you hit three 0s in a row and will need to maneuver to avert the lava that leads to you fucking up the prayers for the ghosts and almost perishing, then you finally get that last hit and she drops the 15th motherfucking worthless unholy symbol so far this task and you go and put Hellhounds back on your own block list.
Yeah, I've never felt more fulfilled than during those Cerb tasks where I fall 2-3mil on prayer potions and get jack shit as a reward, what in RuneScape should be like that. Then I could finally stop and save my $11/month. There is absolutely nothing wrong with people needing to earn adequate rewards for their efforts while still enjoying, and there's this bizarre disconnect between that and some members of their OSRS community.
When Song of the Elves came out I argued that Zalcano or The Gauntlet should have their drop table slightly buffed because the money from them was not good, and the other two GM level quests brought in Vorkath and Demonic Gorillas, that are some of the best moneymakers in RuneScape. SoTE has higher requirements than those two, but the things you unlock out of it is immediately forgotten, and everybody's cool with that. It seems like a slew of people actually want everything to sense frustrating and unrewarding. Why?!
Cerb is a nice pet which is an adequate tradeoff for its loot distribution in the brief term. It may be fustrating but theres other bosses with much more rewarding distributions should you prefer short term gains. Dont stomp your feet, hedge your bets you want. The purpose is that it devalues integral elements of RuneScape. Skills become pointless because you get everything from abilities since stackables from pvm because people like you're so concerned about profit per hour.
Afterward large degree skilling ought to be buffed to be rewarding as large degree bossing, rather than to possess some bosses that drop such useless garbage that you lose millions of gp farming them till you strike the jackpot. Having RuneScape players depend on miniscule opportunities to find any reward whatsoever from playing your game is a quick route for your RuneScape players getting burned out and quitting.The answer is not to have high degree bossing be bothersome and give you nothing unless you're exceptionally lucky.
I struck 91 Slayer and unlocked Cerb and gave her a shot, hated the experience so much that she moved right back in my block list. If each facet of finish game PvM was similar to this, you wouldn't be reading this comment from me because I would not be enjoying RuneScape anymore, and I wouldn't be the only one exiting. Vorkath thankfully raids, and Demonic Gorillas are still there for me. Every one of those has big jackpot items which are SUPER gratifying to have, but when I don't get them at least I left a little bit of money whilst farming them, and there is nothing wrong with that.
Individuals have residual hatred of RS3 where god forbid, you profit on most kills. I wish to receive a gain even, although granted pre-nerf profit snake and vorkath are kinda absurd. Frem elite and guardians DK's hit that balance nicely with gain per kill and rares being a nice boost. Any boss where the ordinary loot before rares does not cover the cost of an kill has to be buffed.
All upgrades are based on if you want them. No other justification or reasoning needed for example devaluing skilling or presenting electricity creep to buy OSRS gold or if it artificially lowers the price of rare items.I mean clearly you should not put me, or anybody in this sub (sans Woox) accountable for RuneScape. I have my opinions, if you don't like it then vote otherwise I voice them into surveys. If you would like to drop money go kill cerb. I am not fond of this strategy.





