That still doesn't give it one, guide, verb I can use OSRS gold anywhere in the world - like"fishing" or even"potion-making" or"fighting" (yes I know some skills fail this test however pass this overall notion ). It'd be investigating - or slaying - for doing this in a 24, but for some reason I am getting particular experience. Unless quest dungeons and other random caves and these are providing dungeoneering expertise too, its a minigame (or actually only a miniquest like Tarn's Lair if its based on the bosses). If it's implemented in some manner I'm all for it being known as a skill.
Why it should be an ability, I don't understand. You kill a small boss and run around doing minigame activities and walk to a small area. What about that yells"needs to be a long ass xp grind"? When you look at daemonheim and sit down, it fits the definition of minigame in virtually every manner. It even had its own reward currency that is minigame. The one thing that made it into a"skill" was once the devs stated you may need to do it thousands of times to get random xp that didn't have a solid definition of what that xp supposed about your personality. "Leveling" it did not even really unlock anything except extensions of regions so you do not need to compete with bots.
Because that's how it is for virtually every skill. You can turn every ability into a outside combat skills and crafting skills. People set these superb unrealistic criteria for skills when we've shit like firemaking at RuneScape, so we never get any new skills.nd that's exactly why there should not be more skills such as that. I enjoyed the notion of the two sailing and warding, but dungeoneering to me makes no sense. I do like the idea of skills added to RuneScape if the concept is good. I also liked when it was something in RS2, dungeoneering, but I would not enjoy it.
With dungeoneering, I would think the issue was it was mostly focused on one daemonheim, area, which made it an. It should of focused on spreading out the content like it did with the small resource dungeons. What if dungeoneering was such as slayer in which you get missions, however they are supposed to go explore A dungeon with goals to complete. I want to expound on my article. What if this skill that is dungeoneering was an elite skill? Meaning it might require levels in other abilities to do these tasks. Etc like the RS3 dung usually requires like levels in mining/construction/rune.
These dungeon exploring jobs would be similar to randomized mini-quests with aims. This whole exploration of underground arras might be a fun/interactive method to enlarge on the lore/history of RuneScape. Example: Doing dungeon jobs could involve lore like the empire of Zaros. Potential powerful items may be found/repaired that gamers could use as non-trade-able items/gear which you find as you advance the skill and research (instead to buy RuneScape gold of simply earning points and just buying gear from A store like in RS3).





