And as for the RS gold content that has been there, well, that did not exactly elicit excitement or pleasure. With content focussing on the incorrect areas of the game. Another misguided look at what has been traditionally RuneScapey by incorporating pointlessly grindy things through the favour system (thinking that the grind itself was all players appreciated about grinding), subsequently giving the player no sense of satisfaction for really"completing" a grind, because you'd just automatically lose the 20% of everything you'd gained access to in case you wanted to try any of those other 80% of content there. Even with the system enhancements that are favour, I wouldn't predict the favour gameplay all that riveting, from pushing on ploughs. Sure they are all simple, traditional RuneScapey activities, but tradition for tradition's sake does not always produce the best outcomes or in this case, the fun gameplay.
Finally, at one time I would have bemoaned Zeah as perhaps the addition from the game's history - these days I think that it's been a positive. It was shown to be a learning experience for what worked what didn't. It showed the teams openness to listen alter things where necessary (albeit a slow drawn out procedure ). And I think everything else which followed it was fundamentally improved by it. Every new area, landmass, expansion, etc, was able to find out from the mistakes of Zeah.
I feel genuinely optimistic having people like Mod West and Mod Husky about the team doing what they do. The rework felt like we have a massive chunk of material, using the flavour forthos dungeon. I'm so eager for the coming Shayzien rework and the prospective reworks of their other homes, should they manage to pull off what they did with cheap RuneScape gold Hosidius. It can't be understated; they are not just polishing pieces of Zeah and which makes it a bit more digestible. They're transforming it into things that feels like ACTUAL (and new) content.





