World of Warcraft was a game

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World of Warcraft was a game


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World of Warcraft was a game truly ahead of its time. So much so, that its players witnessed the effects of a pandemic more than a decade ago.

On September 13, 2005, Blizzard's incredibly popular massive multiplayer online role playing game World of Warcraft (WoW) experienced an unintended event that mimicked the spread of a viral infection throughout its playerbase. A damaging effect, called Corrupted Blood, devoting tens of thousands of players, and left lower-leveled personalities in an inevitable death-loop. The effect, known as a debuff, was a temporary condition, but one which could spread to other gamers when they stood close to each other, just like a real virus.

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Hakkar would toss Corrupted Blood on players and it might damage them for about 10 seconds. Players would disperse the impact to other people when they got too close tobuy wow gold classic those infected. After the 10 seconds were completed, or players finished the boss battle, the harmful impact was supposed to end. Only it didn't.