One other issue that mythic players were faced

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One other issue that mythic players were faced

The race to becomeWoTLK Classic Gold among the initial World of Warcraft guild to finish the final quest on the game's Shadowlands expansion with the highest level of difficulty is now over, and it was a slog.

The majority of WoW Mythic World First race take about seven days of almost constant efforts by some of the most prestigious WoW guilds. This was the case for the two previous raids of Shadowlands. The race to defeat the Jailer, and to complete Sepulcher for one of the First Ones on Mythic difficulty took a grueling 18 days and ended with the victory coming to European guild Echo using a raid team composed of two Warcraft five healers and 13 DPS. Echo also took home World First in the prior attack, Sanctum of Domination.

One other issue that mythic players were faced with this time was that the mechanics of the raid's three final bosses were mostly a mystery. The players are typically able to playtest upcoming raids, mechanics, and raids on the game's publicly-available test realm, however Blizzard intentionally excluded the Lords of Dread, Rygelon and Jailer bosses from the PTR prior to launch. That meant guilds had to make use of datamined, incomplete information to formulate their plans.

Even bosses from the PTR such as Halondrus, gave raiders a competition as Liquid taking 357 attempts before the boss was finally defeated. The Jailer himself had a secret stage that was only revealed after the boss had been reduced tobuy WoTLK Gold 10 percent HP, presenting guilds with an additional challenge as the race started winding down. There were Echo 277 attempts on the Jailer in order to claim the World First title.